Brian is a 10 year industry veteran who started with Firaxis in 2003. Brian graduated from the Visual Communications program at Art Institute of Pittsburgh in 1994 with a major in illustration and airbrush. In three industry positions, at Firaxis, DreamForge and Big Huge Games, Brian has worked as a conceptual artist, low and high poly modeler, texture artist, animator, and interface designer.
Brian's Game History:
Sid Meier's Railroads!; Sid Meier's Civlization IV; Sid Meier's Pirates! for Xbox;, Sid Meier's Pirates!; Chronomaster; Anvil of Dawn; War Wind I and II; TNN Pro Hunter; Sanitarium; Warhammer 40K Rites of War; and Rise of Nations.